Back to the basics
Refraction » Devlog
I’m returning to this project after a long break, and have decided, using my ample wisdom gained from a more distanced perspective, that my initial implementation of Refraction was too messy and not scalable.
As such, and taking advantage of my continued anonymity, I have taken down the webserver for this game and am going to refactor (make improvements without changing visible function) this project before moving on to gameplay and graphics improvements.
Refraction
local & remote asynchronous multiplayer action shooter
Status | Released |
Author | ogallagher |
Genre | Action, Shooter |
Tags | 2D, browser-game, Local multiplayer, Multiplayer, party-game, Short, Turn-Based Combat |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- First character, first direction walk cycleDec 21, 2020
- First character sprite all directionsDec 13, 2020
- Slant-down vector spritesDec 12, 2020
- First versionDec 09, 2020
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