First character, first direction walk cycle
Refraction » Devlog
I think the verdict is that I’m not very good at the graphics aspect of this project, but I think it’s still usable since each character will be pretty small on the screen– and because I’ve spent so much time on this already :|
Hopefully, the fact that the sprites are vector images pays off when I integrate them into the game. Next up, only 7 more directions!
Refraction
local & remote asynchronous multiplayer action shooter
Status | Released |
Author | ogallagher |
Genre | Action, Shooter |
Tags | 2D, browser-game, Local multiplayer, Multiplayer, party-game, Short, Turn-Based Combat |
Languages | English |
Accessibility | High-contrast, Textless |
More posts
- Back to the basicsSep 09, 2021
- First character sprite all directionsDec 13, 2020
- Slant-down vector spritesDec 12, 2020
- First versionDec 09, 2020
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